Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Sunday, October 21, 2012

Characters The Life of Your Story

I skinny back in my chair and close my faculty. The clock point endlessly, but that ' s fine. It helps my concentration. Something like a giant cover unfolds in the darkness. Smiling, I distemper the scene. Point is in place; the flora and the fauna, the sticks and stones. Bricks and ballista, fire or chill. Whatever I need to be there, is there. But there is something mislaid. Whether I ' ve created a small village, or a space spring, a bedroom or a garden, the missing element remains the identical. The scene is absent people. Characters. Those beings that will bring the entire concept to life.

I scarcely ever plan my characters ahead of time, beyond assigning their names and role in the story. But when I am ready to visualize them, I do so with excessive detail. If my story is about a business man who had a troubled childhood, I create a mental picture that says exactly that. It may be plain, but more often, it ' s subtle. I might picture a man in a suit, looking confident, carrying an attach case. That ' s his initial image. But I will also see the way he grabs his hands behind his back when criticized, jumps when offered a handshake, and his bizarre leather phobia.

To the reader, such details are merely amusing - or curious - at first. But they are important bits of information that do more for the story than would lines of straight narration. When I create a character, I create them to tell their own story, with as few words as possible. When a reader finally discovers that their classic executive is really a frightened man struggling with self - esteem ( hands behind his back when criticized ), flashbacks ( handshakes resembling the way his father would reach out to grab him ) and post - traumatic stress disorder ( strange fear triggered by childhood beatings with a peculiar leather belt ), they feel a sense of satisfaction, almost as though they have solved a personality mystery themselves - rather than being told a bunch of facts about the individual.

But characters are more than personality. They have to interact, and the characters need to be realistic in their interaction. All agreement is unlikely, as is all disagreement. A constant ebb and flow of positive and negative emotions is ideal, just like in real life. Siblings finishing each other ' s sentences, couples interrupting each other and business executives snapping like crabs - typical, but necessary to make it all seem real. Sometimes, I try different dynamics as well. What about a nerdy little kid that talks to a lawyer as though they were equal in size, or the store cashier that greets every customer with huge smile and an interrogation about their state of mind that evening? We ' ve all met strange people, and they make us smile - at least, in retrospect. They will make your readers smile too, if you put such characters into a story.

Finally, I think about their language. Few people speak with perfect grammar and pronunciation. We normally speak in clipped, colloquial ways, and that ' s how most characters should talk. Those who deviate are special. They are the characters whose language sets them apart; you know, the nerd in class who speaks the Queen ' s English, or the Justice of the Peace who takes his office a bit too seriously. Readers can ' hear ' the characters in their head better when their speaking style is realistic.

None of these are hard and fast rules, but they work. Creating characters is a creative process, not limited by much more than your imagination and ability to put them together well.

Friday, September 14, 2012

Yuuki Obata ' s Stories And Her Characters

Born on Hokkaido, Japan Yuuki Obata draws babe shoujo manga with crucial romance and school motifs. Baby doll began portrayal very young and later a learning break kept it up to send publishers her works 3 years following. Open, the Shogakukan publishing realized her dreams releasing her first mangas 1 continuance subsequent. In 1998 mouse won Shogakukan ' s New Mangaka prize. Clock sending out to publishers, girl had to yield an assistant ' s afafir.

At an interview cutie confessed to have been mainly into by Fusako Kuramochi and Ryou Ikuemi. Proximate their represantation manner, babe again tried to make her works through lively being possible. One of her favs is Kuramochi ' s Tennen Kokkeko with its beautiful countryside landscapes. It ' s a 14 - volume manga winning the Kodansha Best Shoujo award in 1996. In 2007 Tennen Kokkeko underwent a live movie adaptation.

She ' s basically known for Bokura ga Ita. Even if not having read it, you ' re sure to have watched the same anime. As a mangaka, since 2000 she ' s released the following works:

* Kimi no Kachi ( 2000 )

* Suki Kirai Suki ( 2000 )

* Maru Sankaku Shikaku ( 2001 )

* Sumire wa Blue ( 2002 )

* Bokura ga Ita ( 2002 at present )

* Sweet ( 2003 )

Her characters are mostly called by their first or even nick names. So she emphasizes contrast between main and minor characters. That also affects their sketch style with leaders usually outlined more precisely and drawn more markedly.

2000 featured her first work as a short story collection, manga Kimi no Kachi ( You Win ):

1. You Win

2. His Back, His Heart

3. Spring Fever

4. Constellation In July

5. My Beautiful Boy

With vivid and sensitive feelings of every girl, it ' s her top school love story.

Manga Suki Kirai Suki ( Like, Dislike, Like, 2000 ) is a hit tender love story. Hitomi adores Miyamoto, a cocky cute schoolboy. Only awkwardness stops her from a confession, which she leaves for after high school exams...

In 2001 Obata released a 2 - volume Circle Triangle Square ( Maru Sankaku Shikaku ). It ' s her manga No. 1 she ' d been drawing for 3 years in her favorite light - hearted comedy style.

Manga Sumire wa Blue ( My Blue Violet, 2002 ) in 2 volumes features Kinoshita Sumire. Shy and inferiority - complexed Kinoshita noticed Makimura Daichi in the library, intrigued by his pencil twirling. He ' s a famous hockey player, secretly loving his childhood friend, Shouji. But despite all differences, Kinoshita and Makimura build up intuitive connection.

Manga Bokura ga Ita ( We Were There, 2002 ) first planned as a 5 / 6 - volume edition got so popular its publishers asked for a sequel. Now the manga counts 13 volumes with more to come even after a 1. 5 - year silence ( 2008 - 9 ) when Obata took a break for personal reasons. The story promises at least 14 volumes. Viz Media licensed the edition for the North American market.

The manga depicts starting high school life. In this romantic period of first love affairs girls lose their heads. Only Takahashi Nanami ( Nana ) in the same class with a heartbreaker, Yano Motoharu can resist the hot temptation...

In 2006 the manga underlay the same 26 - episode series covering its first 8 volumes. It was directed by Akitarou Daichi who had also shot animes after Fruits Basket, Ima, Soko ni Iru Boku and Animation Runner Kuromi.

Another manga bore We Were There White Fan Book ( Bokura ga Ita Koushiki Fan Bukku ). Its character profiles, summary and series commentary from Obata were published by Shogakukan November 25, 2005. December, 2005 saw its 36 - page postcard book release.

2003 released a cross - author story collection, Sweet - Enchanting Tales of Love with a chapter ( Sumire is Blue ) by Obata. Presently Obata is working on Bokura ga Ita ' s 13th volume with no other plans beyond it so far.